![]() Precipitation Levels: (1) dry, (2) drizzle or mist, (3) rain, (4) hail, (5) heavy rain, (6) thunderstorm.Temperature Levels: one level raises or lowers the temperature in the area of effect by five degrees Fahrenheit.Wind Speed Levels: (1) calm, (2) breezy, (3) gusty, (4) strong steady wind, (5) gale, (6) local hurricane, (7) tornado.Wind Direction Levels, the eight compass points: (1) north, (2) northeast, (3) east, (4) southeast, (5) south, (6) southwest, (7) west, (8) northwest.Cloud Cover Levels: (1) clear, (2) foggy, (3) partly cloudy, (4) cloudy, (5) heavy clouds.For snow to fall, the temperature must be 30☏ or lower, otherwise the precipitation is rain, not snow. One level costs 10 magic points to change: thus to change the two levels from partly cloudy to heavy clouds takes 20 magic points to change. The change in the weather lasts thirty minutes for every ten magic points of the total contributed, but violent weather such as a tornado lasts a much shorter time.įive weather components can be changed, in varying levels of effect. The effective radius of the base spell is two miles this area can be widened for a cost of ten magic points for each additional mile. Casting the spell costs every participant 1 current Sanity point, and requires a song-like chant to be uttered for three minutes per level of weather change. Those ignorant of the spell can contribute 1 magic point only. The caster may expend as many magic points as he or she is able, as can any participant who knows the spell. ![]() ![]() Every ten magic points sacrificed effects one level of change (see further below). The keeper establishes the base conditions. Large groups may cast the spell to achieve great meteorological effects. These are all-purpose spells, and likely to be found in many Grimoires.ĪLTER WEATHER: moderates or exacerbates any weather condition. Includes access to a jpeg of a color map of the Dreamlands.General Spells, separated by alphabetical order. 8.5 x 11, 256 pages, Illustrated, downloadable watermarked PDF book with cover images, created from electronic production files. by Chris Williams & Sandy Petersen cover art by Raymond Bayless. Chapter Eight, The Dreamlands Grimoire, completes the background section by listing artifacts, tomes, and spells which can be found in the fantastical world of dreams.It lists the gods worshiped there, from the Lesser Dreamlands Deities to the fearsomeÛöOuter Gods. Chapter Seven, Gods of the Dreamlands, is a religious overview of the Dreamlands.Chapter Six, TheÛöDreamlands Bestiary, collects information on a number of creatures native to the Dreamlands and nearby dimensions.Chapter Five, People of the Dreamlands, lists a number of important non-player characters within the Dreamlands.Chapter Four, Gazetteer of the Dreamlands, offers a geographical survey of the Dreamlands by examining the distinct regions of: The East, The North, Oriab, The Seas, The South, The West, The Moon, The Underworld, and Worlds Beyond.In doing so it introduces many of the people and places in the Dreamlands. It traces the journey of Randolph Carter when he searched for Unknown Kadath. Chapter Three, The Dream-Quest of Randolph Carter, provides a travelogue of the Dreamlands.Chapter Two, The Atmosphere of Dreams, outlines a number of styles of Dreamlands keeping, and also offers some options for integrating Dreamlands adventures into an ongoing Waking World campaign.Chapter One, Through the Gate of Deeper Slumber, describes how to get to the Dreamlands, some of the basic rules that apply there, and how to leave afterward.Includes the adventures "Pickmans Student" "The Lemon Sails" " To Sleep, Perchance to Dream" "Season of the Witch" "The Land of Lost Dreams" "Captives of Two Worlds". Includes a travelogue of the Dreamlands, a huge gazetteer, Dreamlands character creation rules, over thirty prominent NPC's, over 60 monsters dwelling within the Dreamlands, descriptions of the Dreamlands gods and their cults, six adventures to help jump start a Dreamlands campaign, and a map of the Dreamlands by Andy Hopp. Lovecraft's Dreamlands provides everything needed for Call of Cthulhu or Cthulhu Dark Ages investigators to travel down the seven hundred steps, through the Gates of Deeper Slumber, and into the realm of dreams. Roleplaying Beyond the Veil of Sleep We all dream.
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